Slick teamwork mechanics to get things moving from whatever angle you can come up with.Don't want magic? Toss it (that part is modular, so you can do that). You do want dwarves and trolls and all that? Grab the option pack for that, and you're golden. Tons of friends & enemies (and frenemies) to make in this game, plus a complete gallery of factions designed to inspire creative play in high custom or pure vanilla sandbox, totally unique to your player group.Or maybe you set your story in another sprawl of your choosing: guides and play tools for stories set in Hong Kong and the Enclave of Seattle are both included. With entry to the vortex guarded by many supernatural threats, and local waters threatened by pirates and angry spirits, those willing to go fetch a high price on the high seas. Artifacts recovered from newly discovered mythical cities such as Aztlan in the Caribbean Sea are drawing great interest here from abroad. Includes a detailed setting guide for play in the rapidly growing city of Kingston, Jamaica, which feeds off the datasphere surrounding its recent freedom from British rule in an alternate-history Earth.Plus, an all new crew playbook for those Radicals who hope to be the change they want to see in the world. More than a reskin, full conversions of the Blades crew playbooks to cyberpunk themed playbooks are included: Assassins, Couriers, a Cult, (arcane or emergent), Mercenaries, or Shadows.There are new rules too - not like A LOT, but definitely enough to warrant a standalone game. Runners places a heavy focus on the fiction first: to do it, you have to do it. A game based on the same robust set of rules that helped win Blades in the Dark its place among the best games of 20.Plug in, reload, and breathe deep of the cost of becoming a legend in the shadows. Play to find out if the fledgling crew can thrive amidst the teeming threats of rival crews, powerful gangs, ruthless agents, corrupt law enforcement, and the sweet allure of the future’s many vices. but What about it is too familiar to our own world? What supernatural things are common there that would we find surprising? There is a rich metaplot to explore if you're into that, but you'll also need to make this fantasy Earth your own. The tone is flexible: switching from "black trenchcoat" to "pink mohawk," and options for everything in-between are covered in the expanded Running the Game & Changing the Game sections. The Man won, the world is haunted, sure. Playing this is like a TV show set on Earth, but featuring a flexible mixture of escapism and realism - providing a relaxing way to appreciate and confront issues present in the real world, without being subject to its many burdens (such as reprisal from our fellow humans who live in this world with us). Think of the gaming group you will form as your safehouse, so to speak - a place to discuss and confront these dark reflections about ourselves and the world we live in. For me, it's a place where we can say something about a life of criminality and vice, and laugh at (or revel in) the "rewards" and pitfalls of hypocrisy, anger, and greed.It's a bit like Blade Runner meets Ocean's Eleven, but there's ghosts and ninjas. There will be dangerous meets, crazy heists, bloody fights, chases, escapes, deceptions, betrayals, successes, and deaths. When creating custom macros on a character, I can't seem to find the attribute that handles the injury modifier.Runners in the Shadows is a game Forged in the Dark about a group of daring operatives building a criminal enterprise in a fantastical dystopian vision of near-future Earth. I'd like to make a few suggestions and/or requests (as I lack the coding skills and Mentor access to do it myself). I just started an SR5 campaign myself, so I'd really appreciate improvements on the sheet, as well as a roll template.
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